This blog post tries to provide information to those who are looking for a starter tutorial on preparing mesh models and getting them in-world.
Mesh models, just like sculpted prims, are created outside of the virtual environment using third-party software and imported in-world by uploading the model in a particular format. The only file format currently supported is COLLADA, which uses the .dae file extension. Most professional and free modelling software have support for exporting 3D models to this format. Over these guides, we will use the popular and free Blender software to illustrate the process of modeling, texturing, exporting and importing the model.
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